oobles

fullscreen pls i messed up the resolution


I forgot to implement the level swap mechanic so the other two levels are unplayable T_T  (-66% ooblin' capacity).  


Every ooble has unique randomized movement speed and jump height. Orange oobles cling to the ceiling and the purple ones can jump a lot. 


Made in two hours for the 7th Glimmer Jam.


Play the Deluxe Director's Cut version (that actually has the level change script implemented): https://pixelyplayzy.itch.io/oobles-dx-directors-cut 

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