oobles
oobles
fullscreen pls i messed up the resolution
I forgot to implement the level swap mechanic so the other two levels are unplayable T_T (-66% ooblin' capacity).
Every ooble has unique randomized movement speed and jump height. Orange oobles cling to the ceiling and the purple ones can jump a lot.
Made in two hours for the 7th Glimmer Jam.
Play the Deluxe Director's Cut version (that actually has the level change script implemented): https://pixelyplayzy.itch.io/oobles-dx-directors-cut
| Status | Released |
| Platforms | HTML5 |
| Author | PixelyPlayzy |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, Pixel Art |

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