A horror game that I made very quickly for GMTK 2026. Design a creature by importing an image (preferably about 300x300 or so, but there is no limit), build up your defenses, and try to survive and escape.

It is highly recommended that you play the tutorial and make your own custom creature for the best experience. Also zoom the page out 75% so the entire embed is visible. Don't full-screen until the title screen loads.

Time for playtesting on this was a little limited, so expect some bugs. This is honestly shipping in a pretty poor state.

WARNING: this game can take a hot minute to boot up in the browser. Please be patient, you may get a few "page unresponsive" notifications but it will load if you wait. After the first time loading the game, all subsequent loads should be quicker. That being said there are a couple of shaders I missed in the preload (cough cough flashlight), so there may be some additional one-time lag spikes.

Playing the Windows version is highly recommended over the web version, since it has better performance and I might not be able to get File Access Web to work before the Jam deadline (I was able to get it to work :D).

Made in Godot 4.7.1

Credits:

Vending Machine Front: Oliver Hu Pexels (Pexels License)

Textures from AmbientTCG

Stock SFX and Photos from Pixabay


Other Bugs/Quirks:

- The main timer advances while the title screen is open. This is honestly a massive oversight that would be fixed if I had flipped one boolean.

- Volume slider starts bugged

- Debug Room takes approximately four years to load (browser edition)

- Various lag spikes due to shader compilation (browser edition)

- Buildings don't place sometimes

- Terrible Camera Jitter (browser edition)

- Some exits don't work due to a hilarious oversight in the "exit spawner" code.

Please comment any more bugs you find! I might make a post-jam patch.

Download

Download
creature_countdown_windows.zip 51 MB

Install instructions

Unzip the file. Run the .exe. 

Comments

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bangin game